Horizon zero dawn pc mods11/14/2022 Even without the hitching, there are some weird quirks - like certain animations remaining stuck at 30fps and anisotropic filtering not working at all - that make Horizon Zero Dawn feel like it wasn’t designed to leave the PS4. Its graphics do scale higher than Death Stranding, which more or less looked the same as the PS4 game in terms of visual assets, but it’s harder to get playable results. I appreciate the effort to make use of the screen space, but I think most people would prefer the option to just display the 16:9 cutscenes in their original format if they’re not going to be reworked for 21:9.Ĭompared to the mostly great PC port of Death Stranding, which shares the same Decima engine, Horizon Zero Dawn is far more taxing on hardware. It looks as good as expected, but there’s a catch: the cutscenes still run at original resolution, with a weird blurring effect on the side of the screen instead of letterboxes. After all, this game’s very title evokes sweeping vistas and long draw distances. One of the better reasons to play Horizon Zero Dawn on PC is its support for various resolutions and aspect ratios, including ultrawide monitors. But with the “original” graphics preset, which, as far as I can tell, looks identical to the PS4 version, the frame rate mostly stays above 60, and the stuttering is largely reduced. It only kicks in when things are really chugging, and it seems to do so by going down to the next full-resolution step rather than smoothly reducing the pixel count. The same is true of the dynamic resolution mode, which is supposed to keep you at a solid frame rate but does nothing of the sort. If anything, it just drives you down to even lower frame rates when they do happen. Locking the game to a supposedly stable 30fps doesn’t do anything to fix the hitches. The port does come with options to help stabilize performance, but in my experience, they don’t work great. Then again, that’s how it ran on PS4, too, and I don’t remember any stuttering there. I do sometimes see halts and stutters when entering a new area, which I thought might have something to do with the game loading from a spinning hard disk. I can get it to run on high settings at 1440p while hovering around 50 frames per second, which appears smooth enough on a G-Sync monitor. I’ve been playing Horizon Zero Dawn on my PC (GTX 1080 / i5 6600K / 16GB of RAM) with the day-one patch and the latest Nvidia driver installed, and the results have been decent if not spectacular. Horizon Zero Dawn is one of the PS4’s most technically ambitious games, but it was designed for hardware far less advanced than most gaming PCs today, and it seems a lot of people aren’t getting the experience they’d expect. And while the game’s overall quality isn’t in doubt, the porting job appears not to have received a similar level of attention to detail. The thinking is sound, but it’ll only work if PC players actually have a good experience with Horizon Zero Dawn. (I would not expect Forbidden West to make it to PC for several years, if ever.) Sony loses nothing by making the game available to a new audience at this point in the PS4’s life cycle, and maybe some PC players will be sufficiently hooked to take an interest in the PS5 sequel when they otherwise wouldn’t have. Rereleasing Zero Dawn and its Frozen Wilds expansion on PC, then, is smart marketing for the PS5. And one of the biggest games announced for the PS5 is next year’s Zero Dawn sequel, Horizon Forbidden West. The PS4 is on its way out, with Ghost of Tsushima last month marking the final major first-party release from Sony before the PS5’s arrival later this year. In Horizon Zero Dawn’s case, though, the PC release makes obvious sense. This is one of the most acclaimed games available on the PlayStation 4, and Sony is not known for releasing its exclusive titles elsewhere - they’re one of the biggest reasons to buy a PS4 in the first place. Horizon Zero Dawn came out on PC a few days ago, which would have seemed like an unlikely thing to say this time last year.
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